Rake in Grass set November 5 as the PC release date for Underkeep, a dungeon-crawling RPG built around a four-person party, movement on a grid and turn-based battles. Updated November 6: the game is now available on Steam, whose listing confirms the announced release date; the developer also links a GOG edition.
Underkeep draws on games such as Dungeon Master, Eye of the Beholder and Wizardry, but its official overview pairs that structure with controller support, animation skipping and a map that accepts custom notes. The aim is to keep deliberate exploration while reducing some of the repeated manual work associated with older dungeon crawlers.
Party choices and the map work together
Four adventurers bring different abilities and spells. Equipment can alter how those capabilities combine, making party construction a continuing decision rather than only a choice at the start. A character’s weakness can be covered by another member, while gear can change the usefulness of an established combination.
The Steam description identifies stamina, mana and control of space as combat concerns. Turn-based play gives time to consider those resources before committing to an action. It does not make the consequences disappear: a poorly prepared party can still arrive at a difficult encounter with the wrong tools or too little remaining capacity.
Exploration takes place in handcrafted environments, with hidden passages, false walls, optional bosses and puzzles. The automap records the layout, while personal markers let players remember a suspicious wall, locked route or unresolved task. That combination is useful in a game where an obstacle can remain relevant after the party has moved elsewhere.
What changed before release
The developer’s prelaunch Steam updates describe minimap notes as one of the late additions. They also confirm professional narration for the opening and ending sequences, clearer combat feedback and options related to animations, impact sounds and camera shake.
Earlier development updates outlined a Paladin with a Zeal resource and multiple endings linked to decisions during the adventure. These details give the campaign a more specific shape than a sequence of isolated fights: character progression, exploration choices and eventual outcomes are connected.
The same updates explain that the demo was refreshed with many of the core systems before launch. A demo remains available on Steam, allowing players to inspect the movement and turn structure before buying the full game. Its existence does not imply that every area, ending or late-game encounter is included in that sample.
The current store lists seven interface languages: English, French, German, Spanish, Czech, Polish and Russian. It also lists Steam Cloud and achievements. The launch discount is 15 percent through November 19.
Console versions are a later project. The developer’s site currently places Nintendo Switch and other planned console ports in 2027; the November release concerns Windows PC. For now, the available route into Underkeep is the PC game or its separate demo, with the four-character expedition and personal map at the center of both its planning and exploration.
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