Silly Polly Beast is heading to Nintendo Switch 2 in November, extending Anji Games and Top Hat Studios’ action-horror game beyond its existing PlayStation, Xbox and PC versions. The announcement specifies a month rather than a day. The publisher’s showcase follow-up confirms the new platform and separately teases further news in early 2027, without identifying that future announcement.

The game originally arrived on PS5, PS4, Xbox Series X|S, Xbox One and Steam on October 28, 2025. Its move to Nintendo comes after several updates to the established versions, including a substantial alternate-camera option. That history is useful context for the port, although the Switch 2 announcement does not publish a version-by-version feature comparison or performance target.

A horror story built around active combat

Polly escapes an orphanage only to become trapped in another hostile world. The setting is threatened by deadly fog, and a bracelet warns her when that fog is close. Characters she encounters have their own interests; the story revolves around her pact, figures from her past and the beast she must understand to gain her freedom.

The developer’s game description combines exploration with shooting and forbidden spells. Combat shifts between side-on and overhead perspectives in the original presentation. Learning spells increases Polly’s offensive options, so the supernatural elements are part of the fighting rather than only background scenery. The content description flags blood, gore, violence and strong language.

How the existing game has changed

Update 1.2 introduced an optional third-person camera for New Game Plus. In the released version, players must first finish the game in its original cinematic presentation. The developer initially made the camera available immediately during a public beta for testing, but that was a testing arrangement, not the final unlock rule.

Anji also reworked locations to accommodate the new viewpoint. Some areas retain their original cinematic camera because of how they were designed, so the option does not turn every scene into a uniform over-the-shoulder experience. A February announcement confirmed that update 1.2 had reached all platforms on which the game was then distributed.

The 1.2 changelog gives more concrete examples of the work: an inventory map for Episode 4, fewer periods of unexpected enemy invulnerability, faster skateboard throws and trap bombs that take two shots to detonate instead of four. It also addresses disappearing important loot and adjusts enemy collision detection.

Those changes describe the development of the existing releases. They help explain what has happened since the 2025 debut, while leaving one specific question for the Switch 2 launch: which build and settings will ship on Nintendo’s hardware. No confirmed resolution, frame-rate target or Nintendo demo accompanies the current release-window announcement.

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