Time Takers has opened its second Steam playtest, giving PC players 72 hours to try its team survival shooter. The official opening notice went live at 23:00 UTC on November 12. The test is scheduled to close at 23:00 UTC on November 15, equivalent to 07:00 on November 16 in Beijing. [1]
Mistil Games developed the free-to-play shooter; NC publishes it. Matches put four teams of three against one another. Time Energy is the resource players collect, spend and share with teammates, and it links survival to decisions about strengthening a build or keeping the squad alive. [2]
Players can join through the Time Takers Steam store page. The participation announcement says requests made during the test grant immediate entry. People who took part in the September playtest or the March closed beta retain access and do not need to apply again. New players should use the playtest entry on the store listing. [3]
The store describes a third-person game built around Travelers with individual abilities, plus flexible weapon combinations and upgrades chosen during a match. Seven escalating phases make Time increasingly scarce and push teams toward more encounters. Squad coordination therefore affects both combat and the resources available to survive the next phase. [2]
New builds and movement changes
The App System unlocks after three matches. Players can equip up to three Apps, each combining a benefit with a drawback, and save up to ten presets. One example is Headhunter, which increases headshot damage dealt by 10% but also raises headshot damage taken by 10%. The tradeoff gives players a concrete risk to weigh when selecting a build. [4]
The patch adds Isla Veloz, a battlefield set in a Caribbean resort in 2311. Matchmaking now prioritizes parties of equal size, including solo players, and the PLAY screen includes an AI Match entry. Movement changes include two base Dash charges instead of one, retained speed when sliding after a Dash, and a limit of one Double Jump while airborne. [4]
Curtis is scheduled to rejoin the Traveler roster on the second day, November 13 at 23:00 UTC, or November 14 at 07:00 in Beijing. Players who join at the opening should not expect him immediately. His listed skills include scanning, a temporary fire-rate increase and invisibility. [4]
Which rewards carry over
Daily check-ins have a separate reward schedule. The first day grants profile customization items; the second offers the Flux Navy skin; the third offers Alis Street Vintage Ice Blue. The publisher says earned login rewards will be delivered at official launch and retained permanently. Daily resets occur at 23:00 UTC, which is 07:00 the following morning in Beijing. [5]
The rewards announcement also says players can recover missed login rewards through play. Accounts under suspension or restriction are ineligible, and the event terms permit changes to the schedule or rewards. Anyone aiming to collect the set should check the event notices and the reset time before planning a session. [5]
A practical first check for returning players is how the new Apps alter a familiar Traveler and weapon combination. Trying one change across several matches can make its benefits and costs easier to assess. The playtest lasts three days; the announced permanent login rewards will be delivered later, at official launch. [1, 5]
Sources
[1] Time Takers official Steam playtest opening announcement
[2] Time Takers official Steam store listing
[3] Time Takers official participation and test schedule
[4] Time Takers official Steam Playtest 2 patch notes
[5] Time Takers official daily login rewards announcement
[6] Steam official API record of the opening notice
[7] Steam official API record of the playtest patch notes
A computer gaming keyboard. Illustrative photograph, not a Time Takers screenshot. YannikUllersperger / Wikimedia Commons, CC0 1.0. Image source. Image license / permission.
Have a correction or a useful perspective?
Get in touch with the publication.


